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Post by adventfalls on Apr 19, 2010 6:55:09 GMT -8
Also, it looks like I'll actually bite the bullet tonight. Fuck.
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Post by Delphinidaes on Apr 19, 2010 8:21:52 GMT -8
There are problems with killing Alegis, though. Firstly, he's probably told people (Rend, at the least) who his guards are, and it's going to be suspicious as hell if we "forget" to guard him. Secondly, he's not the only publically confirmed villager. We kill him and we still have to go through Minor, Demurist and now Alazull. It's irritating that the village can publically seer players as fast, if not faster, than we can kill them. Yeah the public seer mess is going to be difficult if not impossible to overcome. We've been lucky but the fact that we only get one kill coupled with the fact that people supposedly have multiple lives, and the village has an absurd amount of kills, and the RPG being made available after a public seer result....pretty much insured we were fucked this game. My suggestion is that (and don't take offense to this advent) we jump on the Advent vote. It will solidify us a bit more with the village (I think alegis trusts me and burnage pretty well at this point) What we need to do is find out who the guards are (I'm not sure there is an absurd amount like Alegis says I think that is false information to make us defensive) If we jump on Advent and then try and figure out guards then we might be able to direct our kill a bit better to take them out, and then take out alegis and rend (i'm sure Rend has some sort of kill if he is Freeman) The problem is it's a race against time, if Alegis keeps up like this he's going to have the entire village seered except for us, if we drop the guard we also stop this stupid mechanic.
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Post by burnage on Apr 19, 2010 8:27:06 GMT -8
We might want to jump on this jdarksun vote that Demurist is offering. Sorry dude, but it might work out for the best.
Edit: On the topic of Alegis lying to us. Bear in mind that the village doesn't have quite as many guards as Alegis thinks - we're inflating the numbers a bit by hiding amongst them.
Given the lack of kills last night when we know that there are five or six village-aligned kills, I can also believe that they hit several players with extra lives.
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Post by Delphinidaes on Apr 19, 2010 8:37:42 GMT -8
Well hopefully that will help us. I'll jump on Jdark and see if we can get the wagon going there.
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Post by burnage on Apr 19, 2010 13:08:09 GMT -8
I am going to be so sad if our kill overlapped with a village one.
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Post by Delphinidaes on Apr 19, 2010 13:12:04 GMT -8
Any day now i'm expecting the village kills to off our entire team. Why do we only have one kill again?
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Post by burnage on Apr 19, 2010 13:17:23 GMT -8
Because allowing the mafia the possibility of winning would be silly, I assume.
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Post by Delphinidaes on Apr 19, 2010 13:24:50 GMT -8
It seems we have a chance!
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